Classic Doom gameplay meets real-world adventure. GPS-hidden keycards, weapons, and armour in real parks power your in-game arsenal — with AR demon combat coming to your city soon, powered by Our World. Built on UZDoom, powered by the OASIS Omniverse and WEB5 STAR API.
ODOOM is a fully modified build of UZDoom — a modern C++ Doom source port — deeply integrated with the OASIS Omniverse via OGEngine and the WEB5 STAR API.
While the classic gameplay loop of ripping and tearing through demonic hordes remains intact, ODOOM extends it into the physical world. Keycards, weapons, and armour are hidden at real GPS coordinates in parks around the world. Players physically walk to those locations to collect items, which then appear in their shared OASIS inventory and unlock in-game.
NFTs are minted automatically for significant kills, creating a permanent on-chain record of your slaughter. Cross-game quests powered by OGEngine let you carry your OASIS avatar and progress across every game in the Omniverse. Karma earned in ODOOM flows through the entire ecosystem.
AR demon combat — coming soon — will bring the invasion to your actual neighbourhood. Real parks, real enemies, augmented reality.
Built on the WEB4 OASIS API with full WEB5 STAR API integration.
Classic demon-slaying meets decentralised real-world adventure. Eight features that blur the line between gameplay and reality.
The full UZDoom experience — tight gunplay, classic Doom enemies, modern source-port stability. All the classic maps, weapons, and the raw satisfaction of pixelated carnage.
Red, blue, and yellow keycards are hidden at real GPS coordinates in parks. Walk there physically to collect them. Your GPS hardware unlocks the corresponding in-game door.
Shotguns, rocket launchers, chainsaw shards, and armour pieces are geo-cached in the real world. Find them on your walk home and load up before the next session.
Every item collected flows into your shared OASIS inventory via the WEB4 OASIS API. Weapons, keycards, and armour persist and transfer across every OASIS game.
Legendary kills — boss demons, rare encounters — trigger automatic NFT minting via the STAR API. An immutable on-chain record of your most glorious carnage, tradeable in any Web3 marketplace.
Quests powered by OGEngine span ODOOM, OQuake, and every other OASIS game. Objectives, rewards, and progress follow your avatar wherever you play.
One OASIS avatar across all Omniverse games. Karma, achievements, inventory, and identity are persistent. Log in once, play everywhere — ODOOM, OQuake, Our World, and beyond.
Point your phone at a park and watch the invasion begin. Pinky demons behind the bandstand. Cacodemons above the pond. Real-world locations, real-time augmented slaughter — powered by Our World.
Coming SoonA fork of the popular Ultimate Doom Editor with a STAR toolbar and menu. Build and edit maps with full placement of Doom and Quake assets — monsters, keys, health, armour, powerups, weapons and items. Deeper OGEngine and STAR API integration is coming soon, enabling quest and mission creation directly within the editor.
Pick up every item in every map — health packs, armour, ammo, powerups, keycards — even at max capacity. Bank them and choose when to deploy. Finally beat that level you could never get past by stockpiling for days beforehand. And for modders: create brutal new maps designed around stacking — knowing players can prepare across multiple sessions. DOOM becomes an FPS/RPG hybrid and a brand new cross-game modding genre is born.
Farm health packs, powerups, weapons, ammo and keycards and send them directly to clan members fighting fierce battles or tournaments — in ODOOM, OQUAKE or any connected game. Assign a dedicated farmer while your best combat players burn through supplies. Build emergency stockpiles. Coordinate clan logistics across the entire Omniverse. A whole new level of strategy DOOM never had.
Embed GeoHotSpot triggers anywhere in your maps — inside quests, as objectives, or standalone. Trigger audio clips, video playback, text overlays, scripting events and NPC spawns at real-world GPS coordinates or specific in-game locations. Mappers can chain multiple triggers together to build entire questlines that only unlock when players are physically near a real-world location, blending level design with reality in ways no Doom map has ever done before.
No time to open your inventory mid-battle? Press C to instantly use a health pack or F to slam on armour without breaking combat flow. Bank dozens of supplies from farming sessions and deploy them in a single keypress when it matters most. Every hotkey is fully remappable, so speedrunners and competitive players can bind item usage to whatever layout keeps their hands fastest on the keyboard.
Do good in real life through Our World — pick up litter, exercise, eat healthy, help your community — and your ODOOM avatar gets measurably stronger. Max health, armour, mana, stamina, ammo and movement speed all increase as your karma grows. At high karma levels, players unlock superpowers — flight, telekinesis, teleportation, super speed, super strength and more — that carry across every OASIS game. The real-life superhero training program is real. You become the Doom Slayer.
Server operators, tournament organisers and modders control everything via oasisstar.json — configurable locally or on the server. Toggle stacking per item type, set custom max health and armour caps, choose which items and monster kills mint as NFTs (configurable per monster type), enable auto-use on pickup, set the NFT provider, and much more. In future, all settings will also be configurable directly through OPORTAL and STARNET.
Play the full ODOOM experience without an internet connection. Progress, inventory, and quest data sync automatically the moment you reconnect — ideal for poor or intermittent connectivity anywhere in the world. Built on the OASIS Hyperdrive's offline-first architecture, so your karma, farmed supplies and quest state are never at risk, even on a multi-day trip off-grid.
Deploy collected powerups and special items as pet companions that fight alongside you. Assign pets to clan members mid-battle — whether they're in ODOOM, OQUAKE or any other connected Omniverse game.
Coming SoonA persistent inter-dimensional hub letting you teleport between any map in any connected game instantly — carrying your full inventory, karma and quest state with you. One portal. Every world.
A unified heads-up display across every OASIS game — live inventory counts, active quests, friend locations, messages and avatar stats visible at a glance, whether you're in ODOOM, OQUAKE or Our World.
Form and manage OASIS clans with full role assignment — farmers, combat specialists, scouts. Track shared stockpiles, coordinate supply drops mid-battle, build emergency reserves, and wage clan-vs-clan wars across the entire Omniverse.
Live tech demo showcasing OGEngine integration, cross-game inventory, GeoHotSpot triggers and OASIS Avatar SSO in action.
John Carmack and John Romero didn't just make games — they invented a genre that rewired how we experience virtual worlds. DOOM and Quake were the first steps toward a shared digital universe, and both Johns have spoken about their metaverse dreams. ODOOM doesn't just honour that legacy — it fulfils it. By porting the original games first and building the OASIS Omniverse on top, we close the loop they opened back in 1993.
"We chose to port DOOM and Quake first because they deserve it. They are the founding games of modern FPS — and this brings everything full circle. The true metaverse begins where they left off."
— NextGen Software, OASIS OmniverseODOOM doesn't just simulate a hero — it makes you one. Your real-world actions in Our World feed directly into your Doom Slayer's power. The more good you do in real life — litter pick, help your community, exercise, eat well — the stronger you become in-game. This is the beginning of the true metaverse: a superhero training program wrapped in the greatest FPS ever made.
Earn karma in Our World by completing real-life quests. That karma flows directly into ODOOM, increasing your maximum health, armour, ammo capacity and movement speed.
No more fumbling through menus mid-firefight. Instant hotkeys let you deploy health, armour or check objectives without breaking stride — or getting fragged.
Every rule is tunable via oasisstar.json — per server, per tournament, per map. In future, these settings will also be configurable through the OPORTAL & STARNET.
The UAC scientists have really done it this time. A hole torn through the space-time continuum has ripped rifts across the multiverse — Quake monsters bleeding into Doom's corridors, Doom demons stalking Quake's arenas, and strange keys from parallel worlds locking doors in both. Find a keycard in ODOOM to unlock a portal in OQuake. Track down powerups in Our World. The story never ends — as new games join the OASIS Omniverse, the quest expands to consume them too.
You're fighting through a UAC corridor on Mars. Up ahead — a portal. You step through. No loading screen. No menu. You're standing in a Quake arena, demons behind you and Shamblers ahead. The Doom Slayer doesn't stop. The worlds have merged.
For the first time in the history of Doom and Quake, portals will connect not just maps but entire games — with instant loading and no loading screens. Step through a portal in ODOOM and emerge in OQuake. Your weapons, armour and keycards come with you.
The ODOOM Editor already lets you build and edit maps with full Doom and Quake asset placement. Once the OASIS OS/HUB is complete, you'll be able to place and configure cross-game portals directly in the editor — connecting your maps to any world in the Omniverse.
As every new game joins the OASIS Omniverse, the portal network expands. The boundary between ODOOM and OQuake is just the beginning. Every connected world becomes part of one infinite, seamless universe. The Singularity.
Your OASIS Avatar, inventory, karma and achievements follow you through every portal you step through. Your weapons, your keycards, your kill record — all persistent. No restarting. No re-logging. The Doom Slayer is the same Doom Slayer in every world.
The demons got smarter. Frontier AI agents now control the most powerful monsters in ODOOM — coordinating, learning your strategies, evolving in real time and raising the stakes to a level no scripted enemy ever could. This is not a difficulty slider. This is actual intelligence hunting you through Hell.
Step away from the keyboard. The best loot in ODOOM isn't behind a wall — it's behind the park gates down the road.
Red, blue, and yellow keycards are embedded at GPS coordinates in public parks worldwide. Open the Our World companion app, navigate to the marker, and physically collect the keycard to unlock the corresponding in-game door.
Shotguns, chainsaws, rocket launchers, and armour plating are geo-cached throughout parks and green spaces. Each item discovered syncs instantly to your shared OASIS inventory, ready to equip across all your sessions.
Powered by Our World, AR demon combat will bring Doom's infernal horde into augmented reality. Walk your local park and engage demons in the real world using your phone. GPS-anchored spawn points, weather-adaptive enemy variants, and real-time multiplayer clashes.
ODOOM is powered by OGEngine — the cross-game backbone of the OASIS Omniverse. Every quest, inventory item, avatar stat, and NFT flows through the WEB4 OASIS API and the WEB5 STAR API. One engine. Infinite games. Your progress follows you everywhere.
Six phases bringing the full ODOOM vision to life — from core engine integration to city-wide AR battles.
UZDoom fork with full OASIS integration, OGEngine connection, WEB5 STAR API, shared inventory, avatar SSO, karma system, and NFT minting live.
DONEGPS keycard and weapon geo-caching in parks worldwide. Our World companion app integration, real-to-game item sync via the WEB4 OASIS API.
IN PROGRESSNFT minting is live — legendary kills, boss takedowns, and rare items are already minted as on-chain collectables. The OASIS Marketplace is in progress and coming soon, with much more planned.
IN PROGRESSThe unified OASIS Operating System — a persistent HUB to teleport between any map in any game, with a shared HUD for inventory, quests, friends and avatar stats across every connected world.
IN PROGRESSChapter I is here — shareware, just like Episode 1 of the original. The UAC scientists have torn a hole in space/time. Rifts bleed monsters and artefacts across every world. The story never ends.
IN PROGRESSPowered by Our World — project ODOOM's demons into real-world parks via augmented reality. GPS-anchored spawn points, weather-adaptive enemies, real-time AR multiplayer slaughter on your street.
COMING SOONFrontier AI agents — Claude, ChatGPT, Grok, Gemini, DeepSeek and others — take control of demons. AI Cyberdemon Tournaments. Battle modes where monsters coordinate, learn your tactics, and evolve. The possibilities are endless.
COMING SOONPorting Doom 3, Wolfenstein 3D, Duke Nukem 3D, Quake II, Quake III Arena, a Minecraft clone, a Morrowind MMORPG clone, and many more — every new title inheriting the full cross-game ecosystem from day one.
COMING SOONEnterprise-grade multiplayer networking powered by PhotonEngine — seamless real-time synchronization across ODOOM, OQUAKE, and OGEngine with support for massive concurrent player counts, low-latency demon slaughter, and global server infrastructure.
COMING SOONPublish custom maps, mods and game modes straight to STARNET — versioned, Avatar-signed and monetizable. Creators earn royalties every time their map is downloaded or played.
Competitive ladders, spectator tools and prize-pool tournaments with cross-Omniverse leaderboards — karma and reputation earned in ranked matches carry over to every connected game.
Cross-game clans, city-scale invasions, real-world tournament integration, OLAND digital land, multiplayer AR battles, OIDE visual quest builder, and much more on the horizon. The gates of Hell have no final level.
Download ODOOM, explore the OASIS Omniverse, and find your first keycard. The parks are already hiding your arsenal.